![]() ![]() New professions are the things I get really excited about, since those add skills, weapons, profession utilities and traits. Around the mid levels, from a mechanical and storytelling perspective, your race ceases to matter. A few flavor racial skills that are intentionally less effective than profession skills. A short personal story branch that just converges into the same as every other races story around the time of the “Orders” arc. And I did wanted to see the Kodan as playable until I tried some of the more complicated jumping puzzles and played in some of the more tightly corridor-ed dungeons as a Norn.Īll things considered though, what does a new race add? A capitol city that will likely be abandoned for Lion’s Arch. I don’t really dig the way the Tengu have changed in the last two centuries. Largos would actually be preferred for me. The more new races the better IMO, so long as they are introduced with the same care, detail and depth as the originals. Especially considering how neatly the Sylvari already fill that role. And since we know virtually nothing about their culture…I can’t see where you are drawing any sort of parallel. In general I can’t think of any elves ever wearing iron masks, having scaly textures to their skin, phosphorescent extra appendages, or Eastern European accents. So why do the Largos give off an elfin vibe? Because the Largos are lithe, and well spoken? So are the Tengu. There is more “race pride” than I typically see in games. This is something that seems to have resonated well, since lots of players in GW really dig the races for their backgrounds and unique attitudes rather than racial perks. Those things really prevent them from just being the usual tropes in disguise. The thing what makes them “GW” is the culture, history and attitudes of the races. We already have the biggest cliches in the history of fantasy story telling.Īlso, asura fit the gnome archtype, Norn fit the orc/half-orc archtype and Sylvari cover the elves. This is funny because it’s still a game where you put on armor or robes and swing giant swords or shoot fireballs at dragons. ![]() I want unqiue races that are created for the GW universe, not something that looks like its the culmination of every elf race every made. They’re generic “fantasy-RPG” garbage, and I don’t know why they were added in the first place. If you need more plat while leveling I strongly recommend you check out my How to make more plat while leveling by Bartering Guide.Oh heck no. Follow the links provided to learn more about each item. Though, the Backpacks will likely be more expensive. Alternatively you could also buy Unexpanded Tailored Backpacks as well. If you're having trouble managing your Inventory Space I highly recommend you invest in some Extraplanar Trade Satchels which are 32 Slot Tradeskill Bags. Both require you to speak with a Translocator NPC in either Butcherblock Mountains or East Freeport. There are two ways for players to reach Ocean of Tears. ![]() That's the biggest upside to hunting at this isle. Since the goblins are mobs from Classic EQ you can imagine that they don't hit that hard and don't have very much HP. Goblin poverty aside the EXP you can get here isn't half bad which is the only reason I can find to recommend this location at all. I mean like seriously blows - the goblins drop copper and rusty weapons. The Elite Goblin isle is a location that I have a really hard time recommending since the loot here BLOWS. Once you reach 46 you can either keep fighting the Cyclops or move on to the Elite Goblin Island which is to the southwest. He'll OOM you within a minute which makes him a total nightmare for any caster. The only enemy you really have to watch out for on the Cyclops island is Quag Maelstrom, a named Cyclops which drains the mana of any target it's attacking. The cyclops on this island can take you all the way to level 46 before they really start to slow down. The Cyclops drop a ton of gems and other vendor trash and then you have Gornit a hill giant that also patrols the island which drops raw plat just like any other hill giant. That means they're extremely toned down from what we're used to now! The Cyclops don't hit very hard at all and have pretty low health since they're an original Everquest enemy. The Seafury isle, also known as Cyclops isle is a great place for those whom are 35+. This guide is only going to cover two islands of Ocean of Tears, the Cyclops aka Seafuries isle as well as the Elite Goblin Isle. The zone is separated into many different islands - each covering a different level range and usually housing different monsters than the last. Ocean of Tears was one of the largest zones in the original release of Everquest. ![]() Ocean of Tears - Post Mercenary Leveling Guide ![]()
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